Sources

Aug 1, 2019

 

 

Books and other scholarly sources:

Barad, Karen. “Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter.” Signs, vol. 28, no. 3, 2003, pp. 801–831. JSTOR, www.jstor.org/stable/10.1086/345321.

Bell, David and Barbara M. Kennedy, editors. The Cybercultures Reader. 2nd ed., Routledge, 2007.

Benjamin, Walter. The Work of Art in the Age of Mechanical Reproduction. Prism Key Press, 2010.

Bennett, Jane. Vibrant Matter: a Political Ecology of Things. Duke University Press, 2010.

Bogost, Ian. Alien Phenomenology, Or, What It’s like to Be a Thing. U of Minnesota, 2012. Print.

—. How to Do Things With Videogames. NED – New edition ed., vol. 38, University of Minnesota Press, 2011. JSTOR, www.jstor.org/stable/10.5749/j.cttttmwd.

Boulter, Jonathan.Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience. Detroit, Wayne State University Press, 2015.

Braidotti, Rosi. The Posthuman. Polity Press, 2013.

—. “Posthuman, All Too Human: Towards a New Process Ontology.” Theory, Culture & Society, vol. 23, no. 7–8, Dec. 2006, pp. 197–208, doi:10.1177/0263276406069232.

Ferrando, Francesca. “Posthumanism, Transhumanism, Antihumanism, Metahumanism, and New Materialisms: Differences and Relations.  “Existenz” published by The Karl Jaspers Society of North America (2014): n. pag. Print.

Flanagan, Mary and Helen Nissenbaum. Values at Play in Digital Games. MIT Press, 2014.

Giddings, Seth. “Playing With Non-Humans: Digital Games as Techno-Cultural Form.” University of the West of England School of Cultural Studies, 5 Aug. 2015, pp. 1–13.

Haraway, Donna J. A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century. University of Minnesota Press, 2016. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/warw/detail.action?docID=4392065.

—. Staying with the Trouble: Making Kin in the Chthulucene. Duke University Press, 2016.

Hartigan, et al. Anthropology of Race: Genes, Biology, and Culture. School for Advanced Research Press, 2013.

Hayles, Katherine. How We Became Posthuman : Virtual Bodies in Cybernetics, Literature, and Informatics. University of Chicago Press, 1999.

Jaćević, Milan. “‘This. Cannot. Continue.’ – Ludoethical Tension in NieR: Automata.” The Philosophy of Computer Games Conference, 2017, pp. 1–15.

Loughnan, Stephen, and Nick Haslam. “Animals and Androids: Implicit Associations between Social Categories and Nonhumans.” Psychological Science, vol. 18, no. 2, 2007, pp. 116–121. JSTOR, www.jstor.org/stable/40064589.

Lyons, Sandy Appleöff, and Lisa Brown Jaloza. “More Human than Non/Human: Posthumanism, Embodied Cognition, and Video Games as Affective Experience.” The Philosophy of Computer Games Conference, 2016, pp. 1–15., pocg2016.institutedigitalgames.com/site/assets/files/1015/appleoff_lyons_jaloza_-_more_human_than_nonhuman-1.pdf.

Malkowski, Jennifer, and TreaAndrea M Russworm, editors. Gaming Representation : Race, Gender, and Sexuality in Video Games. Indiana University Press, 2017.

Marcato, Leonardo. “Of Human and Posthuman – Videogames and the Future of the Human.” The Philosophy of Computer Games Conference, 2016, pp. 1–14.

Rakes, Zachery Tyler. “My Avatar, My Self: A Posthuman Examination of Video Games and Cyborg Bodies.” Marshall University: Marshall Digital Scholar, 2016, pp. 1–65.

Shiva, Vandana. “Biotechnology Development and Conservation of Biodiversity.” Economic and Political Weekly, vol. 26, no. 48, 1991, pp. 2740–2746. JSTOR, www.jstor.org/stable/4398361.

Sicart, Miguel. Play Matters. MIT Press, 2014. Print.

Sorgner, Stefan Lorenz. “Nietzsche, the Overhuman, and Transhumanism.” Journal of Evolution and Technology, vol. 20, no. 1, Mar. 2009, pp. 29–42., jetpress.org/v20/sorgner.htm.

Umpleby, Stuart A. “A History of the Cybernetics Movement in the United States.” Journal of the Washington Academy of Sciences 91.2 (2005): 54-66. Web.

Wolf, Mark J. P., and Bernard. Perron. The Video Game Theory Reader. Routledge, 2003.

 

 

Video games:

Croteam, The Talos Principle. PS4: Version 1.01, October 13th, 2015.

Fullbright, Tacoma. PC: Version current as of July 15th, 2019, August 2nd, 2017.

Ion Storm, Deus Ex: Game of the Year Edition. PC: Give Me Deus Ex mod installed, June 17th, 2000.

Midboss, 2064: Read Only Memories. PS4: Version 1.11, January 17th, 2017. 

PlatinumGames, Nier: Automata. PS4: Version 1.06, February 23, 2017.

Quantic Dream, Detroit: Become Human. PS4: Version 1.08, May 25th, 2018.

Supergiant Games, Transistor. PS4: Version 1.01, May 20th, 2014.

Dr. Rebecca Richards (St. Olaf College, Northfield, Minnesota) curates Thoughtful Play.
If you’re interested in creating your own project for Thoughtful play, contact thoughtfulplay64@gmail.com