A spectre is haunting The Dark Lord, and the spectre is Unit 3. All the powers of old Antiochia have entered into a holy alliance to exorcise this spectre: Lord and Chef, the Light Lady and Megaphone, Small Bath Radicals and Supervisor police-spies. As long as the morning sun rises in the East, and Gavroche dies the most tragic death, Unit 3 will always return at the start of each week, with the utmost preparedness to cause a ruckus. But this week, oh, this week was different. Built different, if you will. But just as all flawed heroes encounter a new low that inevitably leads to the highest high, Unit 3 felt the heat of the week. They say if you, a Chef, can’t take the heat, get out of the kitchen, yet nay, the Chefs of Unit 3 looked at the heat straight between the eyes, and let out a maniacal, tantalizing laugh. Try and exorcise Unit 3 you may, but just as how a wasp comes back twice as strong after you swat it away, Unit 3’s resilience will always make a rebound. Despite attempts from various alliances to cast doubt on the bond of Unit 3, our progress could not be dampened. What’s unique about Unit 3’s soil is that it’s been compacted incredibly because of the amount of foot and wheelbarrow traffic it endured in our first week of digging. Because of this, our unit has come to two realizations: first, that it makes overturning the earth difficult, and second, more importantly, it makes it more difficult to determine whether the current pass we’re working on could be an intentionally packed surface, or if it’s the result of the heavy foot traffic. In all facets of archaeology, you hit rough, hard patches, and it’s difficult to determine whether it’s important and requires attention, or if it’s the result of something unrelated. Unit 3 was challenged with this question this week. But nonetheless, one could say we made it one day more, and are ready to return to our regularly scheduled ruckus-causing, rebellion inducing program in our final week.